Jason Schneider2D Game RetrospectiveWow, it has been quite a long time coming; however; I finally did it. It is unbelievable that I could start out with prototyping a game…Mar 11, 2022Mar 11, 2022
Jason SchneiderCreating a Boss BattleIn order to create a Boss Battle; we, of coarse; need a Boss. Then, we need to decide on what type of weapon/weapons we want it to have and…Feb 21, 2022Feb 21, 2022
Jason SchneiderEnemy Tries to avoid the Player LaserSince our player is able to try and dodge the enemy lasers; I think; it is only fair we allow some enemies to do the same. In order to…Feb 9, 2022Feb 9, 2022
Jason SchneiderPickup Collection made easier.Since we have given some Enemies the ability to destroy the Players Pickups, it is only fair, we make collecting them easier for the…Feb 7, 2022Feb 7, 2022
Jason SchneiderHaving an Enemy fire at a Player pick up.In order for our Enemy to fire at a Powerup, it needs to know that the Powerup exists. To accomplish this we can use similar code to that…Jan 24, 2022Jan 24, 2022
Jason SchneiderSmart EnemyWe already have an Enemy with a turret which targets and fires at the player. Let’s create an Enemy that knows when it is behind the…Jan 22, 2022Jan 22, 2022
Jason SchneiderAggressive Enemy TypeSince our Enemies are not aggressive enough, I think we should add the kamikaze ability to some of them. For this, we will of course need…Jan 15, 2022Jan 15, 2022
Jason SchneiderEnemy ShieldsNow that the player has more ammo available, I think the game needs to be made a tad more difficult again :). I think giving a random…Jan 13, 2022Jan 13, 2022
Jason SchneiderBalanced SpawningSince I have been making this game a little more difficult as I went along, I think I should probably have powerups; such as ammo; spawn…Dec 31, 2021Dec 31, 2021