2D Game Retrospective

Jason Schneider
Mar 11, 2022

Wow, it has been quite a long time coming; however; I finally did it. It is unbelievable that I could start out with prototyping a game using simple 3D objects:

Then replacing those simple 3D objects with the sprites we want to use and adding a background once we are happy with the interactions:

Then adding powerups:

Followed by adding explosion and damage animations, as well as a score and life counter:

Also adding a camera shake when the player is damaged and an ammo count:

Also adding different types of enemy abilities:

To lastly, creating a Boss Battle:

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