2D Game Retrospective
Mar 11, 2022
Wow, it has been quite a long time coming; however; I finally did it. It is unbelievable that I could start out with prototyping a game using simple 3D objects:
Then replacing those simple 3D objects with the sprites we want to use and adding a background once we are happy with the interactions:
Then adding powerups:
Followed by adding explosion and damage animations, as well as a score and life counter:
Also adding a camera shake when the player is damaged and an ammo count:
Also adding different types of enemy abilities:
To lastly, creating a Boss Battle: