Jason Schneider2D Game RetrospectiveWow, it has been quite a long time coming; however; I finally did it. It is unbelievable that I could start out with prototyping a game…2 min read·Mar 11, 2022----
Jason SchneiderCreating a Boss BattleIn order to create a Boss Battle; we, of coarse; need a Boss. Then, we need to decide on what type of weapon/weapons we want it to have and…2 min read·Feb 21, 2022----
Jason SchneiderEnemy Tries to avoid the Player LaserSince our player is able to try and dodge the enemy lasers; I think; it is only fair we allow some enemies to do the same. In order to…2 min read·Feb 9, 2022----
Jason SchneiderPickup Collection made easier.Since we have given some Enemies the ability to destroy the Players Pickups, it is only fair, we make collecting them easier for the…2 min read·Feb 7, 2022----
Jason SchneiderHaving an Enemy fire at a Player pick up.In order for our Enemy to fire at a Powerup, it needs to know that the Powerup exists. To accomplish this we can use similar code to that…2 min read·Jan 24, 2022----
Jason SchneiderSmart EnemyWe already have an Enemy with a turret which targets and fires at the player. Let’s create an Enemy that knows when it is behind the…2 min read·Jan 22, 2022----
Jason SchneiderAggressive Enemy TypeSince our Enemies are not aggressive enough, I think we should add the kamikaze ability to some of them. For this, we will of course need…2 min read·Jan 15, 2022----
Jason SchneiderEnemy ShieldsNow that the player has more ammo available, I think the game needs to be made a tad more difficult again :). I think giving a random…2 min read·Jan 13, 2022----
Jason SchneiderBalanced SpawningSince I have been making this game a little more difficult as I went along, I think I should probably have powerups; such as ammo; spawn…1 min read·Dec 31, 2021----