Googling “camera shake unity” gives us the following code to pilfer:
Creating a script called CameraBehaviour, and adding it to our Main camera and then adding the above method to this script.
Adding the following variable to our Player script:
Then add the following to the Start Method of our Player script:
Then add the following to the Damage() method in our Player script:
And as long as the starting position of our camera is (0, 0) the result will be: